Flooded Industry
Modeling and Pixel Art | 2025 | BlockBench and Unity
This semester long project shows a stylized environment created using BlockBench for asset modeling and assembled in Unity as a live scene. All assets were modeled with an emphasis on modularity and effcient geometry, giving a flexible scene composition in Unity. The final scene shows effective use of lighting, color, and scale to bring the I mood wanted.
My goal for this project is to create a live scene taking place in an underwater abadoned factory. The focus was on clean silhouettes, bold color contrasts, and a cohesive visual style focused around low-poly and voxel-inspirted aestehtics.
Initial Scene.
Outside View.
Finished Model for the Roof
Finished Model for the Forklift.
Colored Model for the Roof.
Colored Model for the Forklift.
Final Seaweed.
Boxes.