Calvin Yang

Flooded Industry

Modeling and Pixel Art | 2025 | BlockBench and Unity

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This semester long project shows a stylized environment created using BlockBench for asset modeling and assembled in Unity as a live scene. All assets were modeled with an emphasis on modularity and effcient geometry, giving a flexible scene composition in Unity. The final scene shows effective use of lighting, color, and scale to bring the I mood wanted.

My goal for this project is to create a live scene taking place in an underwater abadoned factory. The focus was on clean silhouettes, bold color contrasts, and a cohesive visual style focused around low-poly and voxel-inspirted aestehtics.

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