Patient R-21
Art Assets, Sound Design, and Game Design | 2025 | Unity, Audacity, Confluence, Jira, Github and Photoshop
Patient R-21 is a first-person point-and-click horror puzzle game. Follow the story of a doctor experimenting on a captive patient, solving puzzles to escape once the patient breaks free. Me and a team of 4 other talented individuals created an MVP (minimal viable product) of the game 2 levels in 8 months (1 class across 2 semesters).
I contributed to this project across several areas. In terms of Roles, I focused primarily on game design, helping to create the level layout and designing puzzles that supported the intended pacing and learning curve, while also producing key art assets, specifically inventory items, and implementing all sound assets, including effects and ambient audio.
The main
Room Planning in Confluence
Dot Voting for Ideation
Outside View
Gameplay - Patient Interaction and Cutscene
More Gameplay
Art Assets
Style Planning