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Patient R21

A point and click horror puzzle where the player navigates through the hospital they work at, crafting items they need to progress and experimenting with their patient. The patient goes into a feral state and you must use your wits to survive and subdue them to beat the game.

In-Game Visuals

Below are screenshots showing the final build of the game

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Player start
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The first cutscene
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Final puzzle and QTE
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In engine view of the game

The Process

Below are screenshots showing the creation process

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Early game idea planning
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Metric reference
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Early item art planning
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Level 2 planning and puzzle ideas

Roles and Responsibilities

I served a hybrid role on Team Sillies, much like everyone else. My primary responsibilties included:

• Sound Design: Creating, mixing, and implementing SFX and ambience

• Item Art: Designing for items and style and finalizing sprites for interaction

• Puzzle Design: Contributing ideas and design decisions

• General Support: Stepping in when needed to help with art and bug fixes

My approach was task driven and flexible. I worked based on weekly sprint goals and picked up additional tasks to keep momentum. I approached this project with a learn as I go mindset, improving my self with Unity and audio tools as the project progressed. I prioritized tasks that were needed across multiple levels, like implementing universal sound effects or items.

Challenges and Solutions

Challenges Faced

• Lack of clarity on implementation (e.g Where to place a certain sound effect)

• Time contraints due to other courses

• Audio quality issues (such as white noise and delay) during playback

How I overcame them

• Communicated with teammates during daily check-ins for clarity

• Prioritized reusable systems to reduce more work later

• Learned how to normalize and gate audio, ensuring smoother playback

Skills Gained and Application

Skills/Tools Learned

• Audio Mixing: Compression, looping, noise gating

• Unity 3D engine: Scene setup, lighting, scripting

• Jira/Confluence: Sprint management, general use

• Game Production Workflow: Version control with GitHub, scoping, team retrospectives

Application to Future Projects

• My ability to contribute to the atmosphere and art can be brought to any genre or style of game in future collborations.

• My Experiance with production and in engine implementation/scripting will aid in future game development.

• The time spent using Jire/Confluence can help in future games with planning and organization.