A point and click horror puzzle where the player navigates through the hospital they work at, crafting items they need to progress and experimenting with their patient. The patient goes into a feral state and you must use your wits to survive and subdue them to beat the game.
Below are screenshots showing the final build of the game
Below are screenshots showing the creation process
I served a hybrid role on Team Sillies, much like everyone else. My primary responsibilties included:
• Sound Design: Creating, mixing, and implementing SFX and ambience
• Item Art: Designing for items and style and finalizing sprites for interaction
• Puzzle Design: Contributing ideas and design decisions
• General Support: Stepping in when needed to help with art and bug fixes
My approach was task driven and flexible. I worked based on weekly sprint goals and picked up additional tasks to keep momentum. I approached this project with a learn as I go mindset, improving my self with Unity and audio tools as the project progressed. I prioritized tasks that were needed across multiple levels, like implementing universal sound effects or items.
Challenges Faced
• Lack of clarity on implementation (e.g Where to place a certain sound effect)
• Time contraints due to other courses
• Audio quality issues (such as white noise and delay) during playback
How I overcame them
• Communicated with teammates during daily check-ins for clarity
• Prioritized reusable systems to reduce more work later
• Learned how to normalize and gate audio, ensuring smoother playback
Skills/Tools Learned
• Audio Mixing: Compression, looping, noise gating
• Unity 3D engine: Scene setup, lighting, scripting
• Jira/Confluence: Sprint management, general use
• Game Production Workflow: Version control with GitHub, scoping, team retrospectives
Application to Future Projects
• My ability to contribute to the atmosphere and art can be brought to any genre or style of game in future collborations.
• My Experiance with production and in engine implementation/scripting will aid in future game development.
• The time spent using Jire/Confluence can help in future games with planning and organization.